Option 2 If the companions of the wearer of this ring attack the same target as the wearer, they deal additional 1d6 points of precision damage with each successful melee attack. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Please see the. Pathfinder Wrath of the Righteous Best Rings Guide Act 3 - First Retriever - Padded Armor/Shirt. Greater rods can be used with spells of 9th level or lower. Multiple applications of this effect dont stack. Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide Posted on September 22, 2021 For Pathfinder: Wrath of the Righteous players, this guide provides the information of all restored relics in crusade mode, and what gear you can get from it. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. Option 1 +2, +2 scared bonus to fortitude saving throws. PATHFINDER: WOTR - The BEST Crusade Mode RELICS in the game! This effect lasts 1d3 rounds. This item will only be visible in searches to you, your friends, and admins. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Whenever this weapon confirms a critical hit against an outsider, the outsider has to pass a fortitude saving throw (DC 25) or suffer the plane distortion effect, for 1d4 rounds. Install the latest version of Unity Mod Manager (UMM), and set it up for Pathfinder: WotR. Regardless of what you do, you'll get access to the relics (passing the checks will mean a bit of extra XP though). Crossbow of Judgement (Enemy Near Nameless Ruins) Tyranny of Mind (From Enemy in the Northeast (All Elemental fight)) Crest of Mallander Linds, the Fallen Knight (Level 4 demon encounter) Magician's Ring (Top Right Corner of the Map middle encounter) Belt of Giant Strength/Chillroar's Hide and . Whenever you or your party members attack using the rapid shot feat, they dont suffer a -2 penalty to attack but gain a +2 bonus to damage instead. If demon already summoned, heals for 1d8+5 and +1. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. This bonus can stack up to +5. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 You can cover yourself in an invisible corrupted fire. Pathfinder Wrath of the Righteous Unique Items and Locations - yekbot.com Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Proving capable in Kenabres, Pathfinder: Wrath of the Righteous heroes will be given command of the Crusade Army. It is set in the Worldwound and deal with the armies of Deskari. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. If an enemy has one of the these, then they will receive an extra 1d10 piercing damage and -2 penalty on all their attack rolls. They also gain a +10 competence bonus on lore (nature)skill checks. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. In addition, the wearer and all their allies in 10 feet area gain the effects of the Shield Caster, Allied Spellcaster and Shield Wall feats. Option 2 Whenever you cast an ear piercing scream spell, the damage it deals is no longer limited to to 5d6. Pathfinder Wrath of the Righteous also follows a similar playstyle but will also include a turn-based mode, thus giving players the choice between a real-time with pause or a turn-based CRPG experience. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. (Not clear if both intelligence and strength both grant a damage bonus.). At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2, +2 scared bonus to fortitude saving throws. Contact Us | Privacy Policy 2016 - 2023 | Gameplay.tips - Game Guides, Walkthroughs, Tips & Tricks, Cheat Codes and Easter Eggs. "The realm of Sarkoris was destroyed when Areelu Vorlesh, a. Under its effect, all your fire spells deal additional 2d6 unholy damage. If the affected creature failed a save, any creature that is adjacent to it suffers half of the damage. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. And a weird lack of great, long, and bastard swords. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Posted on October 26, 2021 May 27, 2022 By saadtariq Seelah Quest Guide. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. Wrath of the Righteous. The amulet also increases the DC of spells with sonic descriptor you cast by 2. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. You'll find this temple slightly west of Drezen. Before rushing into war, a wise commander will quickly take note that this army is lacking in manpower and direction. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Its sometimes hard for me to connect relics I have created back to the original item on your list. Thats all we are sharing today in Pathfinder: Wrath of the Righteous All Restored Crusader Relics Guide, if you have anything to add, please feel free to leave a comment below, you can also read the original article here, all the credits goes to the original author Todeshund, Your email address will not be published. The enemy also suffers -2 penalty to all saving throws until the end of combat. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 2 +2, Corrosive Burst, +3 bonus to attack rolls when peforming attack of opportunity, critical threat range doubled. Wrath of the Righteous runs better than Kingmaker, and saving and loading are both much faster. They also gain a +2 circumstance bonus on attack rolls against this target. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. You have total concealment against the outsider under this effect. Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. 20 units per day. Option 1 +2 enhancement bonus to constitution. I will try to update this later. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. The pedigree of Wrath of the Righteous is big as. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Option 2 +3, +2 morale bonus to dexterity. 20d6 damage on first sneak attack per enemy anyone?). Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Pathfinder Adventure Path: Wrath of the Righteous Part 2 - Sword of Valor Book: Paperback 22 - 10 - 2013 Product ID: 1540110615401106 All the wearers bardic performance and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day. Bugged. Pathfinder: Wrath of the Righteous - Enhanced Edition on Steam Great guide, thank you so much for bringing light to this fantastic game. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. More Relic Info - Nexus Mods :: Pathfinder: Wrath of The Righteous A successful fortitude saving throw (DC 36) halves the damage. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. This weapon also has an 18-20 critical threat range. Option 2 Whenever the wearer of this shirt kills an enemy with a fire spell, they gain immunity to ability score damage and their mental ability scores are increased by +6 for 3 rounds. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? If you kill using this weapon, you become immune to all eyesight effects for 1d4 rounds. Bugged. Relics Of The Past - Let's Play Pathfinder: Wrath of the Righteous - 15 Each hit any of these weapons deals additional 3d6 unholy damage. Thanks for making it. Note that using mods disables Steam achievements. Option 1 These glasses allow their wearer to use the Maddening Gaze ability three times per day.Maddening Gaze: As a swift action, you can look in a certain direction. If you think we have used your content without permission, Please go to the Abuse Page to contact us and we will be taking it seriously. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. Such mark can only be on 1 target at a time. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 2 +2, speed, can never become flat footed. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. Opening Information Option 2 +3, unholy, whenever the wielder lands a hit, the enemy must pass a will saving throw (DC 20) or their armor is sundered for 1d3 rounds. (Not clear if both intelligence and strength both grant a damage bonus.). Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Your email address will not be published. I will try to update this later. Lets check it out. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Option 1 +3, whenever the wielder lands the first hit in a round against an enemy, that enemys consciousness and love to all life awaken. Inside, interact with the statue, which will make Kyado very nervous. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. Pathfinder: Wrath of the Righteous Walkthrough and Guide, Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous, Pathfinder: Wrath of the Righteous Guide Home, DLC/The Treasure of the Midnight Isles Tracking, The Dark Pictures Anthology: The Devil in Me. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). Option 1 +3, allows wearer 3 times a day to raise a deceased ally for 2d3 rounds. $28.99. The creature is staggered and loses 1 hit point each round. Option 1 Whenever the wielder of this ammuntion lands a first hit against a new enemy, the enemy must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 3 rounds. Option 2 +2, this weapon glows with an invisible flame. Read the full list: store.steampowered 149 56 r/Pathfinder_Kingmaker Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. How to get ALL Storyteller Relics for some of the BEST Items in the game! ), Bardiche/Sling Staff/Trident (Same effects across all three weapons). Other Pathfinder Wrath of the Righteous Guides: Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. Whenever you use shield bash, the enemy has to pass a fortitude saving throw (DC 20) or become vulnerable to cold damage, taking 50% more damage than usual until the end of battle. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. You become immune to fire damage, but gain weakness to cold and holy damage. Option 1 +2, bleed, allows wielder to feel almost any heartbeat in a 15 feet area. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. The Lost Relic - Pathfinder: Kingmaker Wiki Option 2 +3, +2 morale bonus to dexterity. Option 1 +4, thundering, whenever the wielder lands a hit with this sai, they gain +1 bonus to damage rolls with this sai until the end of combat. In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. If you know the specific location of any unique, please leave a comment! Which is especially weird because in Kingmaker Valerie and Amiri were both bastard sword users. Quests can provide unique adventuring experience, as well as powerful gears and treasures. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. For each adjacent ally of the affected target they suffer -1 penalty on saving throws and -2 penalty on damage rolls. While under this effect, the creature suffers 2d6 positive energy damage for 2 rounds. N/A. Option 2 +2 enhancement bonus to strength. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. Option 1 While wearing this belt a monk can spend 1 ki point to enshroud the targets heartand lungs in the fine veil of emerald. Option 1 Whenever you cast a grease spell, all creatures within the affected area must pass a reflex saving throw or suffer 5d6 acid damage. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. To obtain it I had to add the relic to my inventory through toybox. If you think I've missed a relic, or have extra information you'd like me to add, then please let me know. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. Option 1 +2 enhancement bonus to wisdom, summoned elementals gain 50 additional hitpoints. Affected creature becomes more fragile, getting -2 penalty to AC. The creature is staggered and loses 1 hit point each round. Pathfinder magic items for mounts - ozp.vida-brautatelier.de You can find them throughout the game by completing different quests,. Option 2 You can cover yourself in an invisible corrupted fire. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. Ch. Option 1 +2, this shortspear absorbs water from the target on each hit. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Name Type Desc Option 2 +3, radiant. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. All rights reserved. However, after this the ally dies again. The affected creature suffers 1d4 unholy damage for each scorch. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Ancient Elvish Texts. Effects dont stack. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. cRPG Bro 21.6K subscribers 27K views 1 year ago Learn how to get the most powerful Crusade Relics in PF:WOTR! Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. However, after this the ally dies again. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. This young woman has forged her faith from . Option 1 Bugged. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of . Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Whenever the wearer is attacked with a spell, the enemy must pass a Will saving throw (DC 19) or they become nauseated for one round. Option 2 +3, radiant. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Instead it deals (1d6 + 1 per two caster levels) points of damage. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. Affected creature becomes more fragile, getting -2 penalty to AC. The modified spell also becomes maximized as though using the maximize spell feat. Your email address will not be published. Espaol - Latinoamrica (Spanish - Latin America). This item will only be visible to you, admins, and anyone marked as a creator. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Option 1 The owner can activate this item once per day. This effect lasts 1d3 rounds. Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Talk to Odden, Regnard and Taerill. Effects dont stack. Pathfinder: Wrath of the Righteous review | PC Gamer Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. $28.99. Wrath of Ancestor Dwarven Waraxe Whenever this +3 thundering dwarven waraxe is wielded by a dwarf, it grants the wielder a +2 inherent bonus to AC and a +1 inherent bonus on attack rolls. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Act 3 First Retriever Padded Armor/Shirt, Act 3 Unholy Symbol of Rovagug Handaxe/Battle Axe/Great Axe, Act 3 Chillboars Hide and Tusks Shortspear/Spiked Light Shield, Act 3 Phylactery of Stevanius Ring/Scythe, Act 3 Crest of the Fallen Knight Belt/Chainmail/Shortsword, Act 3 Faultless Daybreak Heavy Flail/Light Shield/Scalemail, Act 3 Stone of Ghostly Pathways Circlet/Ring/Sai, Act 3 Wicked Dope Banded Armor/Quarterstaff, Act 3 Branch of the Last Ash (Sakoris Map) Bardiche/Heavy Pick, Act 3 Attractive Impulse Gloves/Light Crossbow/Metamagic Rod, Act 5 Mask of the Facestealer Belt/Mask, Act 5 Burning Brand Bardiche/Sling Staff/Trident, Act 5 Remains of the Colourless One Arrows/Breast Plate/Spectacles, Act 5 Voice of the Cursed Bard Lyre/Amulet, Pathfinder Wrath of the Righteous Unique Items and Locations, Pathfinder Wrath of the Righteous Unique Armors and Locations, Pathfinder Wrath of the Righteous Unique Weapons and Locations, Pathfinder Wrath of the Righteous Unique Accessories: Necklaces and Rings, Pathfinder Wrath of the Righteous Mythic Abilities, Spells and Feats, All Spells in Pathfinder Wrath of the Righteous, College Kings Walkthrough & Complete Guide (All Scenes), Plan B: Terraform Planning For City Growth, PUBG Vikendi Map (Bear Cave, Bunkers, Lab Camps), Soul Knight All Gift Codes (March 2023) Free Gems & Items, Star Stable Codes for Star Coins, Star Rider & Clothes (March 2023).
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