This is an estimate calculated by the browser based upon the currently downloaded data and the download rate. See the :passagerender event for its replacement. Returns a reference to the current AudioTrack instance for chaining. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. If no conditional expression is given, it is equivalent to specifying true. Manages the Settings dialog and settings object. Loose URLs are imported concurrently, arrays of URLs . To enable test mode from the story editor/map screen while starting at a specific passage, hover over a passage and select the menu item. We have tried to point out which they do work with, but beware! Warning: Shows the UI bar. Controls the playback of audio tracks, which must be set up via <>. Selects the passage element. See Setting API for more information. For those versions that do, the updates are normally completely elective and may be addressed at your leisure, or not at all. Assigns the value on the right-hand side of the operator to the left-hand side. This only affects test mode. Note: An array of discrete arguments parsed from the argument string. For example: Warning: There are also "tags", which are basically arrays of values on a property of a bag or item. See Also: No line-break control mechanisms are used in the following examples for readability. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. We'll cover some of these differences below. That will only toggles the views, test mode must still be enabled first. Begins playback of the playlist or, failing that, sets the playlist to begin playback as soon as the player has interacted with the document. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. In general, you should not call this method directly. You will also need some CSS styles to make this workexamples given below. Returns a reference to the Dialog object for chaining. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. See the forget() function for its replacement. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Note: Note: Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Note: Prepares the dialog for use and returns a reference to its content area. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. Indicates whether SugarCube is running in test mode, which enables debug views. Deserializes the given save string, created via Save.serialize(), and loads the save. Essentially, a combination of <> and <>. Skips ahead to the next track in the playlist, if any. Registers the passage as an initialization passage. Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. In SugarCube you can convert them if you need to. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Note: Does not modify the original. The number of moments contained within the story history is, generally, limited, via the Config.history.maxStates setting. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. Creates a link that silently executes its contents when clicked, optionally forwarding the player to another passage. Generates no output. Feel free to add your own if that makes localization easiere.g., for gender, plurals, and whatnot. Creates a link that undoes past moments within the story history. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Only deletes the group itself, does not affect its component tracks. For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. Acquires a loading screen lock and returns its ID. As with <> and <