Description Description: Sets velocity vector of an object in m/s. The offroud. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Multiply by 3.6 to get KM/H. In jets I use 1200 DPI. have at act as an accelerator. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). 800 DPI is best for me. No matter the variant, they all utilise Composite Armour plating. A Strider looks over cargo containers at Malden airport. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Good night! Top speed I disabes the mod, and its works. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Create a new shop (already with c/c) and put the classname of your vehicle here. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. One of the most significant additions to Arma 3 is the introduction of underwater environments NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Meda's usually-incomplete-never-to-be-completed project dumping ground. Here's some data. Maintaining a constant speed up till now is annoying at best. Or do u knew some tutorial that have a step by step to do that, please? telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Only 20% of damage is transferred onto the Strider's "health" pool. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . You cannot "lower" a launcher. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. For those insertions where surprise is key, deploy the SDV and approach the target from below. I didn't find any mod with a nice speedboat and the Arma's original is too slow. Very useful with HAFM naval units. Any way how to edit it? Once all these conditions are met you can enlist fighters to your cause. Secondary armament Anyway, thank you for all ur help It helped me a lot. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. I can't find the PBO of the original Arma 3 vehicles. Note the Commander's terminal located on the left behind the driver's seat. Limit the speed of an AI-driven vehicle or AI person to given value. Just like with the stance system for infantry. To do so, you can create your own templates in the scenario config file. Untested so mileage may vary. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. It reduces up to 20% of incoming damage from HE-type munitions. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. Move the mouse slower. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Is possible to show the option all time of the day, too? ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Yes (all variants) Articles containing unused/removed content. its a big problem =( You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Crew Capacity About the mods, i found the config for the cars, but its in .BIN format. Depending on which and how many are remaining, it is entirely possible for the Strider to continue driving even with three of its tyres missing (any type of manoeuvre will be almost impossible to perform, however). I've found this out, thanks. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). da mimic script pastebin Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. The RCWS turret on armed variants can only survive 40 points of damage before failing. The Strider is based on the real-world "LGS Fennek" LARV. The Strider's body can survive 1,600 points of damage. Primary armament That would make it more useful to use the other keys 'Q' and 'W'. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. Press J to jump to the feed. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Speed limiter and auto-cruise modes for vehicles. 1- The button Accessories on gun shop npc stops working. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. enemy (You go slightly faster than listed). Could anyone help me with 2 things please: In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. gears 1-8 and 2 reverse gears. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). Other questions When? In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. Multiply by 3.6 to get KM/H. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Maneuver the helicopter sideways with [A] and [D]. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. But what is the best way to do it relative to the direction the vehicle is facing? WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Mousewheel up= +10kph Mousewheel down= -10kph. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! Here's some data. Variants The fuel tank can resist up to 100 points of damage before it ruptures. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm Faction ^ A low gear would certainly help for steep terrain. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. simulation yet seen in the Arma series. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. It's not as indepth as your solution but it is there. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Depletion of its integrity will always result in a catastrophic kill. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Can be slingloaded All four of the Strider's wheels are able to resist just 250 points of damage. Fuel capacity should free up the scroll wheel for more practical function like speed control. 128 km/h on land12 km/h in water If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. It takes 200% increased damage from high-explosive (HE) type munitions. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Press J to jump to the feed. tl;dr Max forward sprint speed for each type. (*) Reductions only apply to the explosive component of the munition i.e. base for a surprise night-time raid. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. 2- The option to turn on lights on vehicles just disappears =( Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: The rest tend to flicker & will be ignored. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. Use the mouse to control the helicopter smoothly. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. PHYSICS modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. How about adding gears while we're at it? I never noticed it before. The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Could you help me with that, please? From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . edit: Sorry havent looked in the comments that you already found it. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. 2. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. It takes 20% less damage to hits to HE-type munitions. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Powered by Invision Community. Can only be applied via script or using the Virtual Garage. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. Create an account to follow your favorite communities and start taking part in conversations. It have: vItemSpace , licenses[] , price and textures[] . Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. As you are unarmed, you have nothing to raise/lower. &