Best Video Games of All Time - Page 70 - Metacritic . I love him so much. Hes the best overall balanced character in this game vs the rest of the cast. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. Sol Badguy; Giovanna; . Can be Roman Canceled on hit for decent damage and better okizeme. Search Results - Showing 0 - 34 Of 129. Due to it being a projectile, you can't do anything about it. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. Wall Damage when hit raw is increased to 700 (900). Pot's worst matchups are almost certainly Zato-1 and Axl. Nago's neutral is completely dictated by how much blood he has. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Best Match. Sol's primary pressure tool, and flexible combo starter. If you let Baiken grab you, she can start to run pressure like. Hits overhead, but is very reactable. Wall damage in ( ) refers to if opponent is touching the wall. The most well-rounded defensive toolkit in the game. H KabariGuard:AllStartup:18Recovery:19Advantage:-3. For me it's one of the worst matchups. Key tool in frame traps, leading to some of Sol's highest damage. For Example: 2369 for a j.236 input. ), but it's probably time to finally make an exception here. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Damage changes with each set of 8 active frames. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. If you don't punish it however, she's +2 which means she can keep running her pressure. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. This technique is colloquially referred to as "Run Flame." Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. The safest option is attempting to jump out, but it can be predicted and punished. He is playing guilty gear and the other characters are playing strive. 23. 21 sec 18-May-2022 Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. Axl. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Links into c.S on Counter Hit for a decently powerful conversion. He's too fast, period. Try to get Axl to whiff. I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. Baiken presents threatening abilities to counteract her own playstyle. Despite what the animation implies, it can hit certain crouching opponents. This can be caused by crouching, certain moves, and being short. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. May has very strong tools against Axl like after his 2H or 214H are blocked he is minus so she can go for dolphin to punish or close the distance easily. Ram feasts on Zato once she gets in but this also goes both ways. Use it to steal momentum against poor okizeme and predictable pressure. Laskeese 2 yr. ago. The difference between the attacker's recovery and the period that the opponent is in hitstun. I have no plans to increase the sample size or make new ones for future patches. Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. This page was last edited on 28 January 2023, at 06:50. https://www.dustloop.com/wiki/index.php?title=GGST/Ramlethal_Valentine/Matchups&oldid=372096. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Character Strategy pages generally have at least some basic counter-strategy. The number of frames for which a move has hitboxes. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. This is because she loses to Sol and Chipp, two of the best characters in the game. Only use this if strike invincibility is desperately needed while in mid-air. Resources. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. A place for casual and competitive play, character discussion, questions, and everything else about Guilty Gear. Universal Sweep. It's risky but can work. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! It loses to throws, so try to only use it if the opponent isn't at point blank range. This can be combined with dash momentum to cover large distances extremely quickly. Pre-emptively filling space to stop dashes is something Ram will have to do quite frequently but has to be done with low recovery moves or else ram will be whiff punished, Saving your swords in neutral will make it easier for Ram to catch Gio's movement, Ram should try to not whiff her long range normals as it makes it easier for Gio to close the gap. A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. * Proration: Forced 75%. At max range, Pot can play at the mid range effectively due to his big buttons like f.S and 5H. Somewhat slow start-up for an anti-air but has high vertical range (quite a bit higher than 5K). There are a ton of interesting results that can be seen from this. Data in [] represents values when fully charged. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. Create an account to follow your favorite communities and start taking part in conversations. He doodled me and a friend as if we were Sol and Ky from Guilty Gear Strive. High pushback on block can make this move safe if properly spaced. She's really annoying but you can pretty much do things as usual. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Ram plays in about the same ranges and spaces Ky plays, but she does it better. The high knockback of the follow-up provides strong corner carry and leads into meaty f.S anywhere, though it gives much poorer okizeme mid-screen. His damage is good but not great. Moves forward about one character length at no charge to fullscreen at max charge. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. They have a ton of po. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Win rate. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. Standard strike throw stuff needs to be thought of here. It's even possible to perform a safe jump after hitting Bandit Bringer on an airborne opponent by doing a forward jump IAD into delay j.S. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Anji has a strong footsies game with his large normals and the Autoguard property on his specials. 8.5K 30.5K 2.7K . Giovanna has red hair and a tanned skin complexion. Published on 3 Mar 2023. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Any airborne action can evade Heavy Mob Cemetery if timed well, so its usefulness is low if the opponent isn't committed to an action or has 50% Tension to stop themselves. Matchups. Thus, it is a very committal attack that should only be used in situations where you know it will hit. Roman Cancels can be used to combo after it connects for even more damage. Has the longest horizontal range amongst all his normals, very fast start-up, and high damage but also has poor vertical range, long recovery on whiff, is very unsafe on block, and cannot be special canceled. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. Low profile sweep that beats or evades moves that don't cover the ground while being safe on block. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Day diff. Only 100 matches per match-up. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Also keep in mind that Baiken can also use Hiiragi right after H Kabari to punish a mash. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. I "modernized" the Blinkitys version to be more accessible. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. Guilty Gear -Strive-Anji. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! Her outfit is a white bodysuit with flared, slit pants and a deep decollete. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. GIJ&IK - Desktop. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Its start-up and travel distance increases the longer S is held. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Slight ground bounce on hit, hard knockdown upon landing. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. It's 31 frames meaning it's very much reactable. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Also links into 2K against crouching opponents, even at max range. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Es la conclusin de la historia de Sol Badguy (A.K.A. Can be kara canceled into any special move to increase its range. Sol matchup chart. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Be careful when throwing out this move in neutral, as its range is quite poor. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. While Ram has pressure that cranks your risc with forced chip damage, Gold also has this. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. His immense damage output massively rewards hard reads. Builds 1000 Tension once all damage is dealt. 6P the dolphin so you can use rekkas to get your hard knockdown. You don't like playing rude or bullying people with mids. More than other characters at least. Knocks opponent away on hit, Counter Hit gives a hard knockdown. Character Win rate Total usage; 25 %: 16: . The active frames of an attack refers to the amount of time an attack can hit the opponent. Anji has a strong Abare game, using mostly 2P to escape a pressure situation. It's obviously subject to change, but right now, what are the matchups that you most struggled with. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. This is a very momentum based matchup, first to break the wall usually wins. This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Someone you don't want to run into. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. While not used in common routes, it can also be used as a combo tool against airborne opponents, giving Sol time to land Night Raid Vortex after a late Gun Flame hit or dash in with 5K in the corner.